Exploring the Use of AI-Enhanced Virtual Reality in Teaching and Evaluating Communication Skills in Urology: A Pilot Study

Saad M1

Research Type

Pure and Applied Science / Translational

Abstract Category

E-Health

Abstract 682
Open Discussion ePosters
Scientific Open Discussion Session 106
Thursday 8th October 2026
15:35 - 15:40 (ePoster Station 7)
Exhibition Hall
Pre-Clinical testing Terminology Prospective Study
1. Newham Hospital
Presenter
Links

Abstract

Hypothesis / aims of study
Effective communication is a core competency in healthcare, yet traditional training methods often face limitations in realism, scalability, and learner engagement. This study evaluated the perceptions of healthcare professionals regarding the use of artificial intelligence (AI)-enhanced virtual reality (VR) simulations for communication skills in urology .
Study design, materials and methods
total of 45 healthcare professionals participated in this study using (AI)-enhanced virtual reality (VR) haematuria role play via Bodyswaps© software .Participants completed pre and post-simulation questioners to measure perceptions of AI-VR’s potential to improve communication skills, usefulness of the simulation, agreement with AI-generated feedback, realism compared to clinical practice, and overall enjoyability. Descriptive statistics , tow-sample test and one-sample t-tests were used to analyse the data, with significance set at α = 0.05.
Results
Participants reported a moderate belief in the potential of AI-VR to improve communication skills prior to the simulation (M = 3.844, SD = 0.9034, t(44) = 28.55, p < 0.0001). Post-simulation evaluations showed significantly increased perceptions of usefulness (M = 4.636, SD = 0.6851, t(43) = 44.89, p < 0.0001). High levels of agreement with AI feedback (M = 4.2, SD = 0.9195) and its usefulness (M = 4.5, SD = 0.6949) were also reported. Participants positively rated the realism of the simulation (M = 4.159, SD = 0.9135) and found the experience enjoyable (M = 4.465, SD = 0.8549), with all results reaching statistical significance (p < 0.0001).
Interpretation of results
The findings indicate that participants initially held moderate expectations about the potential of AI‑enhanced VR for improving communication skills. Following the simulation, these perceptions increased significantly, suggesting that direct engagement with the technology positively influenced participants’ attitudes toward its usefulness. The high levels of agreement with AI-generated feedback and its perceived utility imply that participants found the guidance both relevant and actionable. Furthermore, the positive ratings for realism and enjoyment indicate that the simulation was immersive and engaging, which are key factors in effective skills acquisition. Overall, these results suggest that AI‑enhanced VR is not only acceptable to trainees but also perceived as a valuable and motivating tool for enhancing communication skills in urology education.
Concluding message
The findings suggest that AI-enhanced VR simulations are a highly effective and engaging tool for communication skills training in healthcare. The strong positive responses across all measured domains support further integration of immersive AI technologies into clinical education.
Disclosures
Funding Non Clinical Trial No Subjects None AI For simple textual assistance in writing the abstract manuscript
18/10/2026 17:23:40